A complete game — art, code, trailer — built in 48 hours at the Calgary Game Developers Association Game Jam at Platform Calgary. Shipped to itch.io the same weekend.
The Calgary Game Developers Association Game Jam at Platform Calgary — a 48-hour competition where developers build a complete, playable game from scratch under a single constraint: the jam theme.
That means game design, art, animation, code, sound, and a polished itch.io listing — all in one weekend. No extensions. No shortcuts.
Azura Flame Warrior was the result — a fully playable action game with a cinematic trailer produced in After Effects, all delivered before the clock ran out.
The Calgary Game Developers Association brought together developers for a weekend of building. These are from the event floor — the real environment where Azura was built under the clock.
An action game built entirely in Unity with C# — character design, animations, levels, UI, and game mechanics all created within the jam window. A cinematic trailer was produced in After Effects and released alongside the game on itch.io.
Every tool used in the 48-hour build — from the game engine to the trailer production pipeline.
Azura is one entry in a catalogue of 13+ games — built across Unity and Unreal Engine using C#, C++ and Blueprint. Several published on Google Play, Apple App Store, and Steam.
A futuristic hoverboard sports game — published on Google Play. High-speed matches, stunning arenas, physics-based gameplay. Designed, developed and shipped solo from concept to store listing.
All games built using:
Art. Code. Sound. Trailer. Published. One developer, one weekend, zero compromises — at the Calgary Game Developers Association Game Jam, Platform Calgary.