Azura Flame Warrior
Game Jam · 48 Hours · itch.io
Calgary Game Developers Association

Azura
Flame Warrior

A complete game — art, code, trailer — built in 48 hours at the Calgary Game Developers Association Game Jam at Platform Calgary. Shipped to itch.io the same weekend.

48h
Total build time
Solo
One developer
Live
itch.io
+13
Games shipped

A full game.
48 hours.

The Calgary Game Developers Association Game Jam at Platform Calgary — a 48-hour competition where developers build a complete, playable game from scratch under a single constraint: the jam theme.

That means game design, art, animation, code, sound, and a polished itch.io listing — all in one weekend. No extensions. No shortcuts.

Azura Flame Warrior was the result — a fully playable action game with a cinematic trailer produced in After Effects, all delivered before the clock ran out.

48h

Game Jam Constraint

Design, art, code, sound, trailer and itch.io listing — all built from zero in one weekend at Platform Calgary with the Calgary Game Developers Association.

Event
Calgary Game Developers Association Game Jam
Venue
Platform Calgary
Time Limit
48 Hours
Engine
Unity · C#
Published
klstudio.itch.io/azura-flame-warrior
Trailer
Produced in After Effects

Platform Calgary — In the room.

The Calgary Game Developers Association brought together developers for a weekend of building. These are from the event floor — the real environment where Azura was built under the clock.

Calgary Game Jam at Platform Calgary
Platform Calgary · Game Jam
Calgary Game Developers Association
CGDA · Building under the clock

Azura Flame Warrior

An action game built entirely in Unity with C# — character design, animations, levels, UI, and game mechanics all created within the jam window. A cinematic trailer was produced in After Effects and released alongside the game on itch.io.

Azura Flame Warrior Cover
Azura Flame Warrior · itch.io
Cinematic Trailer · After Effects
Azura Flame Warrior — Official Trailer

Built with

Every tool used in the 48-hour build — from the game engine to the trailer production pipeline.

Unity Unity
C# C#
After Effects After Effects
Photoshop Photoshop
Illustrator Illustrator

13+ games. Shipped solo.

Azura is one entry in a catalogue of 13+ games — built across Unity and Unreal Engine using C#, C++ and Blueprint. Several published on Google Play, Apple App Store, and Steam.

Hover Smach

A futuristic hoverboard sports game — published on Google Play. High-speed matches, stunning arenas, physics-based gameplay. Designed, developed and shipped solo from concept to store listing.

Gameplay Trailer · Google Play
Hover Smach — Official Gameplay

Also published

Hover Smach
Google Play
Hover Smach
Futuristic hoverboard sports game — physics-based gameplay, multiplayer arenas, published on Google Play.
Google Play Google Play · Live
Fast Punch
Google Play
Fast Smach
Fast-paced mobile game — built and published solo on Google Play. Speed-focused gameplay with competitive mechanics.
Google Play Google Play · Live
Top Manovers
Google Play
Top Manovers
Mobile action game — designed, developed and published solo on Google Play. Built in Unity with C#.
Google Play Google Play · Live

All games built using:

Unity Unity · C#
Unreal Engine Unreal Engine · C++ & Blueprint
Google Play Google Play
Apple Apple App Store

The Achievement
Demo Game.
in 48h.

Art. Code. Sound. Trailer. Published. One developer, one weekend, zero compromises — at the Calgary Game Developers Association Game Jam, Platform Calgary.


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